The GGNetwork introduced Spin & Gold games over the weekend, its long-awaited version of the popular jackpot Sit & Go. The structure is the same as it is virtually everywhere else around the internet: three-handed, hyper-turbo Sit & Go’s with a random prize pool determined once everyone is seated. There are some differences, though, namely simpler odds, an overall flatter payout structure, and a unique insurance option.

Simple probabilities

Some online poker rooms have different probabilities of hitting each buy-in multiplier for every buy-in level. Go to their websites, and its table after table of percentages and odds to comb through. And the thing is, it’s not like the probabilities differ all that much.

With the GGNetwork’s Spin & Gold, every buy-in level has the same multiplier probabilities. And here they are:

2x buy-in: 464,882 in 1,000,000
3x buy-in: 444,012 in 1,000,000
5x buy-in: 85,000 in 1,000,000
10x buy-in: 5,000 in 1,000,000
25x buy-in: 1,000 in 1,000,000
120x buy-in: 75 in 1,000,000
240x buy-in: 30 in 1,000,000
12,000x buy-in: 1 in 1,000,000

There are four different buy-in levels for Spin & Gold: $1, $5, $20, and $50. Thus, the highest possible prize pool is $600,000.

Flatter payout structure

As with other lottery Sit & Go’s, some of the Spin & Gold games are winner-take-all. Unlike others, though, winner-take-all is only at the very lowest multipliers: 2x, 3x, and 5x. All other multipliers pay to at least two of the three places.

The top two players will cash if the prize pool multiplier is 10x or 25x. At the 120x, 240x, and 12,000x multipliers, all three players will win something, so there’s no need to break into a cold sweat if you buck the odds and hit one of those multipliers.

With a 12,000x prize pool, the winner will receive 5,000 buy-ins, second place will get 4,000 buy-ins, and third place will receive 3,000 buy-ins.

Insurance in a non-blackjack game?

This is the most unique aspect of GGNetwork’s Spin & Gold. Naturally, in a winner-take-all, three-handed game, winning just two-times the buy-in is not the best deal. GGNetwork knows this, so it allows players to buy “insurance” to protect against a 2x multiplier.

It costs one extra buy-in and if the 2x multiplier does come up – it will do so 46.5 percent of the time – you get your buy-in back and end up freerolling. Of course, the catch is that you have to opt for the insurance before the prize pool multiplier is determined. Clearly, it’s a really good deal if the 2x multiplier hits, but not so much on the 3x multiplier, which will happen 44.4 percent of the time.

Along with the launch of Spin & Gold, GGNetwork is also offering its players the chance to earn cash back via the Spin & Gold Challenge. It’s pretty interesting. Players must first opt-in. After that, players choose the duration of the session they will play and then one of several challenges.

Each challenge has a goal of how much “gold” one has to “mine.” Gold is earned for each Spin & Gold played based on the stakes and finishing position. If a player hits the gold goal for the challenge, that player wins money, anywhere from $0.12 to $500, depending on the challenge.

If the gold goal is not met, no money is won.

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